
See Third-party tools for a list of detailed map viewers that players may use.
The light switch for the Main Hallway is found in the Central Control room. The rooms called Main Hallway and Office Hallway cannot be chosen as a ghost room.
The upstairs room named "Infirmary Hallway" consists of 4 smaller "sub-rooms", including the small hallway leading to "Cafeteria Security" and the small room that may spawn a fuse box.The two upstairs rooms with hospital beds (separated by a single door) are considered by the game as one room called "Infirmary".The computer keyboards in the cell block control rooms control the lights for the entire cell block.The second floor consists of two rooms, split evenly down the middle with each row of cells in one room. The first floor consists of three rooms: the left row of prison cells, the right row of prison cells including the small control room, and the open area in between, which includes the area up to the inner steel gates. Each cell block consists of 5 distinct rooms.
This outside area also prevents passive sanity drain.
Exit doors at the end of both prison blocks provide an alternative access route between the blocks via the outside. This can occasionally cause confusion with the ghost manipulating the switches that illuminates other rooms. Many parts of the building have light switches located in nearby separate rooms, requiring players to head away from them to manipulate the location's lighting. Smudge Sticks may be essential for survival in these situations, especially against ghosts with a speed advantage. Though slightly smaller than Brownstone High School, the other medium-sized map, Prison can still be just as dangerous: a safe location during a hunt may be a great distance away, demanding a long run, compounded with the ghost room being able to be located in many areas that have only one or two routes of escape, including congested catwalks and entire cell block floors. This is a set that's kind of a general average of a lot of player's keybinds.The Prison map contains a variety of rooms, including two prison blocks containing all the jail cells, offices of various types, an infirmary room, visitation rooms, and more. Here's a list of some of the best options for controls and some options that are used by the top players in the game! Generally Good Keybinds It can be a good key for your map or inventory. You rarely see anyone using it, when it's one of the closest keys. Consider using Caps Lock as an option, it's severely under utilized and is very reachable. Tab is another key that should be utilized, whether it's for your map or your inventory. It's a conveniently placed key and is useful for a variety of different options. If you are using Sprint By Default, you can use the Left Shift key for one of your binds. This allows you to move your weapon keys to 1 - 5 rather than 2 - 6. Some players swap it to a key like X which isn't a normally used bind. You do take it out quite often, but it's rarely a stressful situation when you do. Your pickaxe doesn't need to be bound to a particularly important key. If you're particularly young, you might have shorter fingers and struggle to reach certain keys. They might work well for them because they have big hands or longer fingers. #SWITCHBAR WALL TAKE FORTNITE PRO#
Don't just use a set of keybinds because a particular pro uses them.Find the best keybinds that work for your hands!.Here are some general tips about binding your keys! Remember that comfort is the most important aspect of setting up your binds.